
One in particular comes to mind, allowing for improved graphics.

Gamers who are familiar to Bethesda's modding history can see a strong resemblance between the process described by Hines and the way Skyrim modding works via the Steam Workshop.Īnxious gamers started work on mods even before the game's launch. "We want it to be a really streamlined, fun experience," adds the marketing executive. A few simple clicks and voila, your Fallout 4 features the mod that you chose. Hines explained that the console players will access the mods similarly to how a DLC would get installed. "We want to do it in a way that's easy," Hines further points out during the video interview. The Fallout 4 Creation Kit, the software tool that allows PC modders to go wild, is set to arrive at the beginning of 2016.Īlthough Hines did not detail exactly how Fallout 4's PC modes translate to other platforms, he made it clear that Bethesda wants a user-friendly, smooth transition. "They had some pretty good ideas about how to make something like this work," Hines comments on Microsoft's involvement in the cross-platform process. The answer is that the Redmond-based company behind the console has a vast expertize with both the PC environment and the console ecosystem.

Xbox One will be the first console to receive the supported Fallout 4 mods, and Bethesda promises that PlayStation 4 will follow suit as soon as possible.Īt E3 2015, Hines told the press why Microsoft's Xbox One gets priority. Even if mods crafting is restricted to PC, users of Xbox One and PlayStation 4 will be able to get them.

" something we've always supported, with all the Bethesda Game Studios titles," Hines underlines.īoth modders and console owners have reasons to be jolly.
